Source: Bokeh Game Studio The first snippets of horror game information from the creator of Silent Hill And as Keiichiro himself said at the beginning of the year, it opens up before us a brutal world in which ordinary people encounter extraordinary things. Trailer, thanks to which we finally know what to look forward to. We learned some snippets of information at the beginning of this year.ĭuring this year’s The Game Awards, we got what we all wanted. Slitterhead is created under the baton of the Bokeh Games studio and regular readers know we’ve written about it before. Although this is not a continuation of the now cult series Silent Hill, it still seems that we really have something to look forward to. Platforms are also undecided, although Toyama did say he wanted to “reach as many players as possible while maintaining the essence of the game”.Keiichiro Toyama is back on stage and with him the famous composer Akira Yamaoka. The game has only just finished the prototyping stage and they’re “committed to production until at least the end of 2022”, so it will be no earlier than 2023 before the game is released. However, we can’t expect to see the game anytime soon. ![]() It will also “include many new mechanics that have not been seen so far in other games, so I think it will result in a unique experience”. Slitterhead will be a third-person action adventure game at heart. Although it is a horror game, we aim to make a game that is entertaining on a wide range of levels, with a story filled with mystery and new types of action gameplay. That said, we are not only focusing on the gore itself we intend to portray horror in a way that deepens the sense of immersion for the player. The game will explore life and death and the process of decay throughout everyday life, so inevitably some of the developments and visuals will be quite shocking. Players will need to find a way to “smoke them out to make them reveal themselves” and this will be “a major pillar of the adventure and the story”. These creatures are called Yakushi and they’re “a kind of monster that have their roots in classical theater”. They can mutate into terrifying skeletal monstrosities of various sizes that prey on humans and tear them apart. The trailer was also filled with seemingly normal city residents that hide a deadly secret. The game will explore an original setting that blends the nostalgic sights of that city with pure fiction.” The city is a fictional location “inspired by 1980s and ’90s Hong Kong. The game is seemingly set in a rundown Asian city where the featureless concrete highrises all look the same, alleys are filled with rubbish and graffiti, and abandoned cars block the streets whose only bright spots are the neon signs. ![]() Toyama clarified he “can’t go into a lot of details yet”, but he did elaborate on the game’s trailer. Few details about the action adventure game have been revealed seeing as the game is not yet in full production, but in an interview with IGN Japan, Toyama did give us more details including that Slitterhead will “explore life and death and the process of decay throughout everyday life”, something expected to be fairly shocking to players. Keiichi Toyama’s new company Bokeh Game Studios announced their upcoming project Slitterhead during The Game Awards at the start of this month.
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